AI Insights · Timothy · January 2022
Top 5 Baseball Games on iOS in Oceania Q4 2021
In Q4 2021, the top 5 baseball games on iOS in Oceania showed varied performance in weekly downloads, revenue, and active users. Detailed insights can be found on Sensor Tower.
In the fourth quarter of 2021, the top 5 baseball games on iOS in Oceania delivered diverse results in terms of weekly downloads, revenue, and active users. These insights are based on data from Sensor Tower.
MLB Tap Sports Baseball 2021 by Glu Games Inc saw a fluctuating weekly revenue, peaking at approximately $2.5K in mid-October before declining to $887 by the end of December. Weekly downloads ranged from 64 to 130, with a slight increase towards the end of October. Active users started at around 4.5K in late September and gradually decreased to 3.9K by the end of December.
MLB 9 Innings 24 from Com2uS Corp. exhibited a more volatile revenue trend, starting at $1.2K in late September, peaking at $2.1K in early October, and ending at $2K by the end of December. Weekly downloads were relatively stable, fluctuating between 27 and 92. Active users saw a decline from 622 in late September to 562 by the end of December.
Topps® BUNT® MLB Card Trader by The Topps Company, Inc. experienced a decline in weekly revenue, starting at $881 and dropping to $395 by the end of December. Weekly downloads were low, ranging from 8 to 36. Active users remained relatively stable, around 130 in late September, slightly decreasing to 114 by the end of December.
Baseball Clash: Real-time game by Miniclip.com showed a varied revenue trend, starting at $371 in late September, peaking at $997 in early November, and ending at $563 in late December. Weekly downloads peaked at 402 in mid-December. Active users started at 1.25K in late September, peaking at 1.4K in mid-December, and ending at 1.3K by the end of December.
Homerun Clash by HAEGIN Co., Ltd. had a steady increase in revenue, starting at $179 and ending at $599 by the end of December. Weekly downloads showed an upward trend mid-quarter, peaking at 129 in mid-December. Active users remained relatively stable, around 744 in late September, slightly increasing to 761 by the end of December.
For more detailed insights on the performance of these apps, visit Sensor Tower.